Warhammer has been enjoying quite a resurgence lately. The MMORPG has been getting a decent following, and Games Workshop is kicking up a plan to open their own stores again, this time in smaller sizes for fewer hours with the intent of being sole propietorships making them more economically reasonable.
So Fantasy of Flight’s Warhammer game seemed quite interesting. Taking place in the Warhammer fantasy setting rather than the Warhammer 40K Sci-fi setting, the game is played with four players and each player being one of the gods of chaos. Each of the gods is unique and has their own abilities and unique units.
This game has four ways of ending, each acting as their own clock for the game. At the longest, the game goes for seven rounds though.
The first way the game ends is if one of the chaos gods’ ‘Threat dials’ reaching the ‘You win’ phase which is viewed through the viewport on the dial. The dial is advanced as your character reaches different levels of dominance and spreading evil and ruin through the land.
The second way to end the game is by utilizing the fairly standard victory point track. Fifty points is the magic number, but it goes as high as 56 in case of a risk of ties between players.
Third, is to have placed five Ruination cards on five different regions of the game. If this happens, it shows that the majority of the land is in ruins and will soon fall. The Ruination cards are placed when a zone has 12 corruption counters on it. These counters are done by players doing evil things to the land.
The fourth is the way that the players lose the game, up to this point, any three of the previous is a victory for the players. This one is how all players lose. At the beginning of the game you deal seven cards off the ‘Old world’ deck. There are fifty to pick from, meaning it is highly unlikely you’ll ever have the same game again. Through the game, you pull the top card off your stack of seven and place it, progressing the preceding one, and bumping off the eldest active one as needed. Once the seventh card has been pulled and there are no more to pull, at the end of that round, the game ends and the player’s lose.
The demo was largely our teacher telling us how the game went. It has a bit of a high learning curve for my liking, at several points we had to ask him to explain things over or clarify what he meant, but once we understood it went fairly easily. I don’t feel I have a full grasp of the game after the demo, but I feel comfortable enough that if I took it home, I could lead the group around the kitchen table as we embarked on playing the game for real.
I think my biggest issue was with some of the parts I found counter-intuitive. You have three types of units, Cultists are your weakest with no attack ability, only good for spreading your domain and influence. So if you put your strongest creature on a territory with strength two, but your creature’s strength is three, you will still fail to influence the region since this is judged based purely on how many units and/or influence on cards you played into that area.
The game demo really went by too quickly, the game is supposed to go for 60-90 minutes for all four players, and our demo was only a single round of play. I would plan for at least 2 hours if it is your first time playing it though. I think a demo of a second round would have been very beneficial and could have really cemented how I felt about the game.
The minis were disappointing, cheap plastic that were already bent in some cases. The board was big and it didn’t lay flat for us, but was close enough that it didn’t prove to be an issue. Fantasy Flight used their standard half cards for actions and such, and they seemed sturdy enough though they were using the card protectors that they’ve begun selling (I recommend them if your game sees a lot of use, like in stores etc.)
Overall I left the game with a positive feeling, but not overwhelmingly so. I have never been a Warhammer fan, so the IP didn’t hold much sway with me, and the game itself seemed to be innovative in some ways, but it also felt a bit clumsy at some points. Nothing that players can’t overcome, but just not as smooth as I dream of games playing. That being said, there is definitely strategy and tactics involved in the game, and it will provide some very interesting new elements for a game with you and your buddies.
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